“Respirator models authorized by this EUA are imported, non-NIOSH-approved FFR (Filtering Facepiece Respirators) models manufactured in China that are listed in Appendix A of this letter and meet at least a 95% filtration efficiency level. On, FDA reissued its Emergency Use Authorization (EUA) with the following statements: KN95 Respirator PPE FDA Emergency Use Authorization EUAĭragon Herbs is introducing a new KN95 respirator that has received FDA Emergency Use Authorization (EUA). GMP Factory with Clean Room Class 100,000 Workshops.Wearing KN95 respirators helps to break the Covid-19 infection chain.What is the difference between KN95 and N95?.Why Clean Room 100,000 workshops are needed to produce KN95?.Respirators have to meet stringent standards and undergo vigorous testing.Airborne transmission likely the dominant route of Covid-19 infection.KN95 Respirator PPE FDA Emergency Use Authorization EUA.Table of Contents – Click/select a Topic to read Full range of on-site state-of-the-art testing equipment to ensure batch to batch quality consistency.GMP factory Clean Room Class 100,000 workshops.Filter material passed N95 pre-certification testing required by CDC NIOSH (National Institute of Occupational Safety and Health).Protect you against body fluids such as saliva and respiratory droplets and aerosols. 95% or higher filtration efficiency confirmed by CDC NIOSH National Personal Protective Technology Laboratory.Our KN95 respirator has received FDA Emergency Use Authorization for preventing Health Care Personnel exposure to pathogenic biological airborne particulates.KN95 respirators are PPE while regular face masks/coverings are no.They can protect us even when we are exposed to an infectious mask-less person.Quality and fully tested KN95 respirators are affordable, immediately effective, easy to use and can be used by anyone, anytime and anywhere.I tried decreasing the diameter of the cannon, and it behaves almost as if the mask is right next to the cannon, not where it appears in the comp.ĭoes anyone have any ideas about this? It seems like I'm really close. I tried moving the mask away from it's original position, and it affects the creation of the particles, but not in a way that makes sense to me. ![]() It's as if the mask is keeping the cannon from creating particles. There's an empty swath where no particles are being generated, so there are particles above and below the wall mask, but none moving directly toward it as I want. The cannon is shooting the rice particles everywhere but where the mask is, so I get none of the desired bounce and interaction. Success! The rice looks like rice! It's the right size, shape, and rotates with the right degree of randomness!īut the boundary mask isn't working anymore. I then set the parameters to create the particles from a random starting point in the three-second layer. ![]() My next step is to animate the rice grain layer to rotate three times in one direction, then back three rotations over the course of three seconds. Hundreds of grains of rice, all the right size and shape, and they all look great but they're all oriented in the same direction, so I've got to make them move in a more random way. I then set the layer map controls to my rice grain layer, and adjust the scale properties of the rice grain until I have particles that look perfect. I use a new shape layer and use the shape tools to create a single grain of rice (a white elongated ellipse with a black stroke). Now, I figure out how to use a layer map to create particles from an image. I change the color to white, and it looks a lot better, but still not as much like rice as I'd like. At this point, I have the default red squares as particles, and they're bouncing off of the masks just like I want them to, but they don't look anything like rice. ![]() I tried creating masks on the side of the bride and groom's heads (drawn with the pen tool) for the rice to bounce off of, and that part seemed to work, too. I then created a new solid layer and applied the Particle Playground effect, and positioned the cannon so the particles come in from offscreen (around the 10 o'clock position). I've got the image of the cartoon bride and groom, and it looks great. I'm trying to create a clip of a cartoon bride and groom being pelted by rice. ![]() I'm fairly new to all of the fancy stuff in After Effects, particularly particles, but I've had a lot of success so far, and just one problem that I can't seem to figure out.
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